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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Collision Detection - Latest Comments in collision detection: PS3 games: Plunging deeper into the "Uncanny Valley"</title><link>http://collisiondetection.disqus.com/</link><description>Science, Technology, Culture</description><atom:link href="https://collisiondetection.disqus.com/collision_detection_ps3_games_plunging_deeper_into_the_uncanny_valley/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 08 Jun 2012 08:57:04 -0000</lastBuildDate><item><title>Re: collision detection: PS3 games: Plunging deeper into the "Uncanny Valley"</title><link>http://www.collisiondetection.net/mt/archives/2006/05/ps3_games_plung.php#comment-551787973</link><description>&lt;p&gt;Awesome article and it is really nice to talk about the LittleBigPlanet  as it is one of mine favorite game. The games have awesome graphics, sound and characters which attract people. Another thing is that the various levels in the game make it more interesting.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">carte r4 ds</dc:creator><pubDate>Fri, 08 Jun 2012 08:57:04 -0000</pubDate></item><item><title>Re: collision detection: PS3 games: Plunging deeper into the "Uncanny Valley"</title><link>http://www.collisiondetection.net/mt/archives/2006/05/ps3_games_plung.php#comment-4921520</link><description>&lt;p&gt;Me as well. By far the best game in this genre and  a must-have experience. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mini games</dc:creator><pubDate>Mon, 05 Jan 2009 18:55:47 -0000</pubDate></item><item><title>Re: collision detection: PS3 games: Plunging deeper into the "Uncanny Valley"</title><link>http://www.collisiondetection.net/mt/archives/2006/05/ps3_games_plung.php#comment-3405610</link><description>&lt;p&gt;The best game I’ve played all year is LittleBigPlanet. It is an extremely fun platformer with stunning graphics not to mention the most extensive level creation tool I’ve ever seen. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gambling in Casino </dc:creator><pubDate>Fri, 31 Oct 2008 05:31:53 -0000</pubDate></item><item><title>Re: collision detection: PS3 games: Plunging deeper into the "Uncanny Valley"</title><link>http://www.collisiondetection.net/mt/archives/2006/05/ps3_games_plung.php#comment-3394222</link><description>&lt;p&gt;I that even so, we need a fair balance of realistic games. MGS needs realistic graphics in order to make Snake and the setting feel even more human/believable/realistic/engrossing. &lt;br&gt;After that moment of looking for imperfection, we finally remember that it's virtual animation, and then get back to the real deal--the story, and what the entertainment is about.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DR Jam</dc:creator><pubDate>Thu, 30 Oct 2008 13:49:37 -0000</pubDate></item></channel></rss>